Bag Job
Time up - Did not finish and had to submit as is.
Dev notes: I had an idea in my head of a "professional" thief who was really an amateur with a master key. I pictured a slapstick vibe where he's constantly dropping and breaking items. After I built the core mechanics, I ran into constant design challenges... It came down to the wire. The night before the deadline, I had no game and no artwork, and honestly, I didn't even think I'd submit. Two hours before, I had the first play test that felt like, well, there's kinda something...
Created for One Game A Week Jam #3: Guidelines for jam Genre: Resource Management Theme: Unstable Key WildCard: A score the player can't see Ingredient: a borrowed object Controls - Q/E/Mouse Wheel to rotate objects - Z zoom window - F toggle fullscreen Credits - Programming and Art by Morgan Koopmans
AI - Used for the cover art.
| Status | Prototype |
| Platforms | HTML5 |
| Author | Sawed-Off Studio |
| AI Disclosure | AI Assisted, Graphics |

Comments
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Well, this came in 7th for 1G1W #3, but you’re breathing down my neck for the overall top leaderboard position at number 2, and with your game entry for 1G1W #4, I expect that you may climb to the top shortly. Keep up the good work!