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Time up - Did not finish and had to submit as is. 

Dev notes:
I had an idea in my head of a "professional" thief who was really an amateur with a master key. I pictured a slapstick vibe where he's constantly dropping and breaking items. 

After I built the core mechanics, I ran into constant design challenges...

It came down to the wire. The night before the deadline, I had no game and no artwork, and honestly, I didn't even think I'd submit.

Two hours before, I had the first play test that felt like, well, there's kinda something...

Created for One Game A Week Jam #3:
Guidelines for jam
Genre: Resource Management
Theme: Unstable Key
WildCard: A score the player can't see
Ingredient: a borrowed object

Controls
- Q/E/Mouse Wheel to rotate objects
- Z zoom window
- F toggle fullscreen

Credits - Programming and Art by Morgan Koopmans

AI - Used for the cover art.

Published 1 day ago
StatusPrototype
AuthorSawed-Off Studio
AI DisclosureAI Assisted, Graphics

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Click download now to get access to the following files:

UnstableKeyWindows.zip 13 MB

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