Time up - Did not finish and had to submit as is.  

 Dev notes: I had an idea in my head of a "professional" thief who was really an amateur with a master key. I pictured a slapstick vibe where he's constantly dropping and breaking items.  After I built the core mechanics, I ran into constant design challenges... It came down to the wire. The night before the deadline, I had no game and no artwork, and honestly, I didn't even think I'd submit. Two hours before, I had the first play test that felt like, well, there's kinda something...

Created for One Game A Week Jam #3: Guidelines for jam Genre: Resource Management Theme: Unstable Key WildCard: A score the player can't see Ingredient: a borrowed object Controls - Q/E/Mouse Wheel to rotate objects - Z zoom window - F toggle fullscreen Credits - Programming and Art by Morgan Koopmans

AI - Used for the cover art.

Download

Download
UnstableKeyWindows.zip 13 MB

Comments

Log in with itch.io to leave a comment.

(+1)

Well, this came in 7th for 1G1W #3, but you’re breathing down my neck for the overall top leaderboard position at number 2, and with your game entry for 1G1W #4, I expect that you may climb to the top shortly. Keep up the good work!