BagJob
A downloadable game
Time up - Did not finish and had to submit as is.
Dev notes:
I had an idea in my head of a "professional" thief who was really an amateur with a master key. I pictured a slapstick vibe where he's constantly dropping and breaking items.
After I built the core mechanics, I ran into constant design challenges...
It came down to the wire. The night before the deadline, I had no game and no artwork, and honestly, I didn't even think I'd submit.
Two hours before, I had the first play test that felt like, well, there's kinda something...
Created for One Game A Week Jam #3:
Guidelines for jam
Genre: Resource Management
Theme: Unstable Key
WildCard: A score the player can't see
Ingredient: a borrowed object
Controls
- Q/E/Mouse Wheel to rotate objects
- Z zoom window
- F toggle fullscreen
Credits - Programming and Art by Morgan Koopmans
AI - Used for the cover art.
| Published | 1 day ago |
| Status | Prototype |
| Author | Sawed-Off Studio |
| AI Disclosure | AI Assisted, Graphics |
Download
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